commander philosophy
- The Art of a Tempo Board Wipe in Commander

OpinionBoard wipes aren’t just panic buttons: Cas makes the case for the tempo board wipe, a cheap, early sweeper to slow opponents and put you in front.
- When Is It Okay To Spite Play?

OpinionCas analyzes the "spite play", walking through three scenarios — pubstomp, collusion, and a grudge — and asks readers to deliver the verdict.
- Luck Skill Victory

OpinionWhat really wins games of Commander: luck, skill, or deckbuilding? A reflection on the question through the words of Magic pros.
- Is the New Era of Information Ruining Commander?

OpinionHas easy access to online tools made Commander deckbuilding better or worse? A look at what the information age gives brewers, and costs them.
- The Intersection of Salt and Rhystic Study

OpinionEveryone's got an opinion on Rhystic Study, and historically, it's one of the saltiest cards ever, as voted on by the community. But why?
- Salt isn't a Ban List

OpinionA look at what EDHREC's Salt Score actually measures, why the Salt List isn't a ban list, and playing Commander's saltiest cards the right way.
- Are Kindred Decks Your Commander Comfort Zone?

OpinionKindred decks are easy to build and pilot, which might make them a comfort zone worth leaving: a case for breaking out and trying new things.
- Why Commander Is the Best Way to Learn Magic

OpinionWhy Commander—not Pauper or Arena—is the best format for learning Magic, through productive struggle, growth mindset, and player engagement.
- Is Your Local Meta Making You a Worse Commander Player?

OpinionYour Commander playgroup shapes how you build and play, and sometimes it's for the worse. Here's how your local meta and ecosystem affect you.
- Are "Pumpkin Spice" Commander Decks Bad?

OpinionWhy do we look down on players who build the format's popular commanders? A look at the bias behind calling a deck basic — or, the PSL of EDH.