win conditions
- Which Combo Should You Run?

ArticlesWhat separates a combo from a synergy? Which combos belong in which Bracket? A Commander Philosophy look at building, and cutting, combos.
- Why Aren’t Commanders Game Changers?

ArticlesThis week's Commander Philosophy digs into kill-on-sight commanders, the Game Changer list, and why drawing all the attention isn't the same as being the strongest
- Can the Commander Ban List Be Dramatically Downsized?

ArticlesWith the Commander Bracket System in place, it's time to reevaluate the ban list. Can we unban most of the banned cards?
- Why Are These Cards Banned in Commander?

ArticlesThere are quite a few cards banned in Commander. But why? Let's take a look at all of them to find out why we can't play them.
- Commander Philosophy — Reviewing Removal in the Bracket Era

ArticlesOn this edition of Commander Philosophy, we talk about removal spells, and how your Bracket determines which kinds and how much you run.
- Commander Philosophy — How Many Mistakes Is Too Many?

ArticlesHave you ever played a game of Commander perfectly? Yeah, neither have we, so let's discuss how to handle mistakes and misplays in Commander.
- All Your 2/2's Are Belong to Duskana, the Rage Mother

ArticlesHelp Alex improve his thematic Bear deck built around Duskana, the Rage Mother. Make this Commander deck 2/2's for days!
- Commander Philosophy — Playing With Brackets at Home

ArticlesShould the Bracket System be used differently with random people at your LGS than with your regular game group? Let's talk.
- Commander Philosophy — 2-Card Combos in Lower Brackets

ArticlesIs there space for 2-card combos in the lower Brackets of Commander? What's an acceptable combo and what isn't? Let's discuss.
- The Art of Playing It Cool in Commander

ArticlesIn this edition of Commander Philosophy, Alex explores the art of playing it cool. When do you chill, and when do you become the threat?