Skip to content

Zethi, Arcane Blademaster + Walk the Aeons + Cosmic Intervention Combo

  • Prerequisites

    What do I need to start this combo?

    • Zethi on the battlefield.
    • Cosmic Intervention in exile (Cosmic Intervention with a kick counter on it in exile).
    • Walk the Aeons in hand.
    • Zethi does not have summoning sickness. You control at least three Islands.
    • {7}{w}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Declare Zethi as an attacker.
    • 2
      Zethi's last ability triggers, causing you to pay {3}{w} to cast a copy of Cosmic Intervention, creating a replacement effect that is active this turn.
    • 3
      Move to your postcombat phase.
    • 4
      Cast Walk the Aeons with buyback by paying {4}{u}{u} and sacrificing three Islands, putting the Islands in exile instead of the graveyard and creating a delayed triggered ability due to Cosmic Intervention's replacement effect.
    • 5
      Resolve Walk the Aeons, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
    • 6
      At the beginning of your end step, Cosmic Intervention's delayed triggered ability triggers, returning the exiled Islands from exile to the battlefield.
    • 7
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands