Chronomantic Escape + Sphinx of the Second Sun + Vizier of Many Faces Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Chronomantic Escape in hand.
- Sphinx of the Second Sun and Vizier of Many Faces on the battlefield.
available
Steps
How does this combo work?
- 1Cast Chronomantic Escape by paying
, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- 2At the beginning of your postcombat main phase, Sphinx of the Second Sun and Vizier of Many Faces each trigger, causing you to get two additional beginning phases after this phase.
- 3Move to your first additional beginning phase.
- 4At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
- 5Repeat from step 3 one additional time.
- 6At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
- 7Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- 8Repeat from step 2.
- 1
Results
What do I get from this combo?
- You can't be attacked
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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