Magistrate's Scepter
Clock of Omens
Prerequisites
What do I need to start this combo?
| Magistrate's Scepter and Clock of Omens on the battlefield. | |
| You control at least five additional artifacts. | |
Steps
How does this combo work?
1 | Activate Magistrate's Scepter's first ability by paying |
2 | Activate Clock of Omens by tapping two artifacts you control, untapping Magistrate's Scepter. |
3 | Repeat two additional times. |
4 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
5754
DECKS
0.06%
OF 10237050 ELIGIBLE DECKS
Rank 1036
MOST PLAYED OF 67111 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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