Duskmantle Guildmage
Maddening Cacophony
Prerequisites
What do I need to start this combo?
| Duskmantle Guildmage on the battlefield. | |
| Maddening Cacophony in hand. | |
| Each opponent has a life total that is less than or equal to half their library size, rounded up. | |
Steps
How does this combo work?
1 | Activate Duskmantle Guildmage's first ability by paying |
2 | Cast Maddening Cacophony with kicker by paying |
3 | Duskmantle Guildmage triggers for each card milled this way. |
4 | Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life. |
5 | Repeat step 4 until the opponent loses the game due to having zero or less life. |
6 | Repeat from step 4 for each remaining trigger. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Near-infinite lifeloss | |
| Near-infinite mill |
Combo Metadata
15765
DECKS
0.62%
OF 2526751 ELIGIBLE DECKS
Rank 288
MOST PLAYED OF 67111 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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