Charnelhoard Wurm
Time Warp
Prerequisites
What do I need to start this combo?
| Charnelhoard Wurm on the battlefield. | |
| Time Warp in hand. | |
| Charnelhoard Wurm does not have summoning sickness and cannot be blocked by an opponent. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying |
2 | Deal combat damage to an opponent using Charnelhoard Wurm. |
3 | Charnelhoard Wurm triggers, returning Time Warp to your hand from your graveyard. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
16
DECKS
0.00%
OF 707683 ELIGIBLE DECKS
Rank 29180
MOST PLAYED OF 67111 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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