Anzrag, the Quake-Mole
Last Night Together
Prerequisites
What do I need to start this combo?
| Anzrag on the battlefield. | |
| Last Night Together in hand. | |
| An opponent controls a targetable creature. | |
Steps
How does this combo work?
1 | Activate Anzrag by paying |
2 | Cast Last Night Together by paying |
3 | Declare Anzrag as an attacker, attacking the opponent who controls the creature targeted in step 2. |
4 | The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. |
5 | Deal combat damage to the opposing creature, with Anzrag not being destroyed to its indestructible ability, and the creature targeted in step 2 also not being destroyed if it blocked Anzrag. |
6 | Repeat from step 3 each combat phase. |
Results
What do I get from this combo?
| Infinite combat phases | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce |
Combo Metadata
2607
DECKS
0.12%
OF 2194130 ELIGIBLE DECKS
Rank 2200
MOST PLAYED OF 67101 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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