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Clockspinning + Thousand-Year Storm + Crystalline Crawler Combo

  • Prerequisites

    What do I need to start this combo?

    • Clockspinning in hand.
    • Thousand-Year Storm and Crystalline Crawler on the battlefield.
    • Crystalline Crawler has at least one +1/+1 counter on it. You have cast at least three instants and/or sorceries this turn.
    • {3}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Clockspinning with buyback by paying {3}{u}, targeting Crystalline Crawler.
    • 2
      Thousand-Year Storm triggers, creating a copy of Clockspinning targeting Crystalline Crawler for each other instant and sorcery you've cast each turn.
    • 3
      Resolve all copies of Clockspinning, putting that many +1/+1 counters on Crystalline Crawler.
    • 4
      Resolve the original Clockspinning, putting a +1/+1 counter on Crystalline Crawler and returning Clockspinning to your hand.
    • 5
      Activate Crystalline Crawler's first ability four times by removing four +1/+1 counters from it, adding {3}{u}.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite colored mana
    • Infinite magecraft triggers
    • Infinite proliferate
    • Infinite storm count

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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