Hermit Druid
Jace, Wielder of Mysteries
Prerequisites
What do I need to start this combo?
| Hermit Druid and Jace on the battlefield. | |
| Hermit Druid does not have summoning sickness. You have no basic lands in library. | |
| available |
Steps
How does this combo work?
1 | Activate Hermit Druid by paying and tapping it, reveal cards from the top of your library and then putting them into your graveyard. |
2 | Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two and drawing you a card. |
3 | Jace triggers, winning you the game. |
Results
What do I get from this combo?
| Win the game |
Combo Metadata
4720
DECKS
0.21%
OF 2266203 ELIGIBLE DECKS
Rank 1297
MOST PLAYED OF 67507 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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